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To create a Program Painter program

Restriction: This topic applies only when the AppMaster Builder AddPack has been installed, and applies only to Windows platforms.
  1. On the AppMaster Builder Project Explorer, right-click an application object; then click Add > Program Painter program.
  2. In the Name field, type a name for the program.
  3. Click OK. This returns you to the Project Explorer.
  4. To set program properties, right-click the new program object on the Project Explorer; then click Properties.
    Note: If you cannot see the new program on the Project Explorer, expand the parent application.
  5. Set the properties as required; then click OK. For information on the fields and controls on the Properties page, see Program - Resource.
  6. To write program code, double-click the new program object on the Project Explorer. This starts the Program Painter.
  7. When you have completed the code, save it and exit the Program Painter.
Note: Your AppMaster Builder preferences and Application properties can affect program generation. Be sure to review these before generating the program or the application.
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