Sets a breakpoint at the current cursor position. When Character Animator encounters the breakpoint, execution halts before executing the statement. The statement containing the breakpoint becomes the current statement. The line containing the breakpoint is highlighted.
Program breakpoints remain set, so if you leave animation without unsetting (canceling) a breakpoint, the breakpoint is set the next time you animate the program. You can set up to 100 breakpoints in each program.
When a breakpoint is reached, you see the message:
Breakpoint encountered
at the bottom of your screen.