To invoke Character Animator in the current window use the anim command.
anim [switchparams] program-name [directives]
or:
anim_t [switchparams] program-name [directives]
Use anim_t if your program is multi-threaded. The parameters are:
switchparams | A set of switches. Each switch must be preceded by a plus sign (+) to turn it on, or a minus sign (-) to turn it off. Switches
can be set in any order. The last setting of a switch specified multiple times is the one that is accepted.
See Descriptions of Run-time Switches for details on the switches available. |
program-name | The name of the file you want to animate. If you do not specify a path, the current directory is assumed.
If you do not specify an extension, a callable shared object is first searched for, followed by .gnt , .int, then .lbr files. |
directives | An optional sequence of one or more Character Animator directives. Each directive must be separated by at least one space
and must not be broken across lines.
See the chapter Specifying Character Animator Directives for details on the directives available. |