Enables you to set a conditional breakpoint. A conditional breakpoint is a breakpoint that takes effect only if the specified condition is true when the breakpoint is reached. The line containing the breakpoint is highlighted.
The submenu prompts you to enter a condition in COBOL format. Once you have entered a valid statement, pressing Enter sets a conditional breakpoint at the current cursor position. Execution stops at this breakpoint only when the condition is true.
If the condition you specify is false, Character Animator ignores the breakpoint and continues executing the program. You can enter any condition enabled by COBOL syntax, including combinations of conditions. You cannot set a conditional breakpoint on a statement that already has an ordinary breakpoint, and vice versa.