RumbaTextField Class

Description

A field in the screen whose text can be both retrieved and set.

Inheritance Hierarchy

Syntax

C#
public class RumbaTextField : RumbaField, 
VB
'Declaration
Public Class RumbaTextField _
Inherits RumbaField

Properties

Name Description
AutoEnter A value that indicates true if the field is an AutoEnter field. (Inherited from RumbaField)
AutoSkip A value that is true if the field is an AutoSkip field. (Inherited from RumbaField)
Detectable A value is indicates true if the field is detectable. (Inherited from RumbaField)
Dup A value that indicates true if the field is a dup field. (Inherited from RumbaField)
EndColumn A value that indicates the ending column of the field. (Inherited from RumbaField)
EndLine A value that indicates the ending line of the field. (Inherited from RumbaField)
EndPosition The 1-based end position of the field, when the screen is seen as one sequence of characters. (Inherited from RumbaField)
Enptui A value that indicates true if the field is an ENPTUI field. (Inherited from RumbaField)
FieldExitRequired A value that indicates true if the field is required before exiting the screen. (Inherited from RumbaField)
Hidden A value that indicates if the field is hidden. (Inherited from RumbaField)
Intense A value that indicates true if the field is intense. (Inherited from RumbaField)
Length The length of the field. (Inherited from RumbaField)
ModifiedDataTag A value that indicates true if the field has the ModifiedDataTag property set. (Inherited from RumbaField)
Protected A value that indicates true if the field is protected (i.e. a RumbaLabel). (Inherited from RumbaField)
StartColumn A value that indicates the column in which the field begins. (Inherited from RumbaField)
StartLine A value that indicates the line in which the field begins. (Inherited from RumbaField)
StartPosition The 1-based start position of the field, when the screen is seen as one sequence of characters. (Inherited from RumbaField)
Text The text of the control. (Inherited from TestObject)
Type A value that represents the input allowed for this field. (Inherited from RumbaField)
Value The value of the control, e.g.: text in a text control. (Inherited from TestObject)

Methods

Name Description
CaptureBitmap Saves a bitmap image of this object to a file. If you do not specify an absolute file name, the bitmap is saved to the default bitmap location on the machine that runs the Agent, which is %LOCALAPPDATA%/Silk/SilkTest/capturedBitmaps. The captured bitmap's pixels are stored in 32bit RGB order; when parsing the image the 4th byte (alpha channel) of every pixel must be ignored as it is used only for padding. In .NET, the constant System.Drawing.Imaging.PixelFormat.Format32bppRgb can be used for this purpose. (Inherited from TestObject)
Click Clicks on the object. (Inherited from IClickable)
DoubleClick Double-clicks a mouse button on the object. (Inherited from IClickable)
Exists Checks if any child object matching the locator exists for an object in the application under test. If the timeout parameter is passed the agent retries finding until the given timeout expires. If no timeout is specified and no object is found initially false is returned immediately. (Inherited from TestObject)
Exists Checks if an object exists in the application under test. (Inherited from TestObject)
Find Finds an object specified by an XPath locator. (Inherited from TestObject)
FindAll Finds all objects specified by an XPath locator. (Inherited from TestObject)
GenerateLocator Returns a locator for this object. (Inherited from TestObject)
GetCharacterAttributes Gets the character attributes for this field's characters. (Inherited from RumbaField)
GetChildren Returns the child objects of this object. (Inherited from TestObject)
GetDynamicMethodList Returns a list of methods (including their signature) that can be dynamically invoked on this TestObject. (Inherited from TestObject)
GetParent Looks up the parent of this object in the test application. (Inherited from TestObject)
GetProperty Returns the value of the specified property. (Inherited from TestObject)
GetPropertyList Returns a list of property names that can be retrieved for the given object. (Inherited from TestObject)
GetRect Returns the size and position of this object. Per default the returned coordinates are relative to the parent window that contains this object. (Inherited from TestObject)
HighlightObject Highlights this object. (Inherited from TestObject)
ImageClick Clicks on the specified image asset. (Inherited from TestObject)
ImageClickFile Clicks on the specified image. (Inherited from TestObject)
ImageExists Returns whether the specified image asset exists. (Inherited from TestObject)
ImageExistsFile Returns whether the specified image exists. (Inherited from TestObject)
ImageRectangle Returns the object-relative rectangle of the specified image asset. (Inherited from TestObject)
ImageRectangleFile Returns the object-relative rectangle of the specified image. (Inherited from TestObject)
Invoke Dynamically invokes a method on the test object. (Inherited from TestObject)
InvokeMethods Dynamically invokes a sequence of methods starting at this TestObject. (Inherited from TestObject)
IsFocused Return whether the control has focus. (Inherited from IFocusable)
MouseMove Moves the pointer to the specified location in the object. This method is not supported for mobile Web applications. (Inherited from IClickable)
PressKeys Presses (but does not release) a set of keys or mouse buttons. (Inherited from IKeyable)
PressMouse Presses (but does not release) a mouse button in the object. This method is not supported for mobile Web applications. (Inherited from IClickable)
ReleaseKeys Releases a set of keys or mouse buttons. (Inherited from IKeyable)
ReleaseMouse Releases a mouse button. This method is not supported for mobile Web applications. (Inherited from IClickable)
SendKeys Sends keys. Supports RDE mnemonics. (Inherited from RumbaObject)
SetFocus Gives focus to the control. (Inherited from IFocusable)
SetProperty Sets the value of the specified property. (Inherited from TestObject)
SetText Sets the text field's text.
StartScreenRecording Starts screen recording (Inherited from TestObject)
StopScreenRecording Stops screen recording (Inherited from TestObject)
SynchSendKeys Synchronously sends keys. Supports RDE mnemonics. (Inherited from RumbaObject)
TextCapture Returns the text in this object's visible area. (Inherited from TestObject)
TextClick Clicks in the center of the specified text. (Inherited from TestObject)
TextExists Returns whether the specified text exists. (Inherited from TestObject)
TextRectangle Returns the object-relative rectangle of the specified text. (Inherited from TestObject)
TypeKeys Sends a set of keystrokes to the object. (Inherited from IKeyable)
TypePasswordKeys Types an encrypted password into an object, for example a text field. (Inherited from IKeyable)
Verify Executes a verification on the given asset in the context of this UI object. (Inherited from TestObject)
WaitForChildDisappearance Waits until the specified child object does not exist or until the timeout is reached. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForDisappearance Waits until the object does not exist or until the timeout is reached. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForObject Waits for an object that matches the specified locator. If no object matches within an timeout an ObjectNotFoundException is thrown. The default timeout is 5 seconds and you can change the timeout by setting the value of the option OPT_WAIT_RESOLVE_OBJDEF. Use WaitForObject if the AUT takes a long time to display a specific object, for example when a transaction is processed before showing any results. By default, an action in the UI does not require a WaitForObject, because of the built-in synchronization. If you receive random timeout errors during normal script execution, consider increasing the default timeout instead of adding WaitForObject statements to your scripts. (Inherited from TestObject)
WaitForProperty Waits until the specified property has the specified value or until the timeout is reached.If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForPropertyNotEquals Waits until the specified property has a value that is different to the specified value or until the timeout is reached.If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForScreenshotStable Waits until the control is visually stable and does not change its position, by comparing screenshots taken with the specified interval. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_SCREENSHOT_STABLE will be used. The default interval is 200 milliseconds. An exception is thrown if the timeout is reached. (Inherited from TestObject)