FlexUIMovieClip Class

Description

Components created in Adobe Flash CS3 Professional for use in Flex are subclasses of the mx.flash.UIMovieClip class.

The UIMovieClip class implements the interfaces necessary for a Flash component to be used like a normal Flex component. Therefore, a subclass of UIMovieClip can be used as a child of a Flex container or as a skin, and it can respond to events, define view states and transitions, and work with effects in the same way as can any Flex component.

Inheritance Hierarchy

Syntax

C#
public class FlexUIMovieClip : FlexDisplayObject, 
VB
'Declaration
Public Class FlexUIMovieClip _
Inherits FlexDisplayObject

Properties

Name Description
alpha the alpha transparency value of the object specified. (Inherited from FlexDisplayObject)
automationClassName a string containing the automation class name for the element.
automationIndex a string containing the automation index for the element.
automationName the name that can be used as an identifier for this object.
className the name of this instance's class, such as "Button".
currentState the current state of this component.
enabled whether a movie clip is enabled.
errorColor the color of the component highlight when validation fails.
errorString the text that is displayed by a component's error tip when a component is monitored and validation fails.
focusEnabled whether the component can receive focus when selected.
height the height of the display object, in pixels. (Inherited from FlexDisplayObject)
id the ID of the component.
mouseEnabled whether this object receives mouse messages. The default value is true, which means that by default any InteractiveObject instance that is on the display list receives mouse events. If mouseEnabled is set to false, the instance does not receive any mouse events. Any children of this instance on the display list are not affected. To change the mouseEnabled behavior for all children of an object on the display list, use flash.display.DisplayObjectContainer.mouseChildren. (Inherited from FlexDisplayObject)
numAutomationChildren the number of automation children this container has.
percentHeight the number that specifies the height of a component as a percentage of its parent's size. Valid values are 0 to 100.
percentWidth the number that specifies the width of a component as a percentage of its parent's size. Valid values are 0 to 100.
scaleX the horizontal scale (percentage) of the object as applied from the registration point. The default registration point is (0,0). 1.0 equals 100% scale.
scaleY the vertical scale (percentage) of an object as applied from the registration point of the object. The default registration point is (0,0). 1.0 is 100% scale.
tabChildren whether the children of the display object are tab enabled. The default is true. (Inherited from FlexDisplayObject)
tabEnabled whether this object is in the tab order. (Inherited from FlexDisplayObject)
tabIndex the tab ordering of objects in a SWF file. (Inherited from FlexDisplayObject)
Text The text of the control. (Inherited from TestObject)
themeColor the theme color of a component.
toolTip the text to display in the ToolTip. The default value is null (Nothing in Visual Basic).
useHandCursor whether the pointing hand (hand cursor) appears when the mouse rolls over a sprite in which the buttonMode property is set to true.
Value The value of the control, e.g.: text in a text control. (Inherited from TestObject)
visible whether the display object is visible. (Inherited from FlexDisplayObject)
width the width of the display object, in pixels. (Inherited from FlexDisplayObject)
x the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. (Inherited from FlexDisplayObject)
y the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer. (Inherited from FlexDisplayObject)

Methods

Name Description
CaptureBitmap Saves a bitmap image of this object to a file. If you do not specify an absolute file name, the bitmap is saved to the default bitmap location on the machine that runs the Agent, which is %LOCALAPPDATA%/Silk/SilkTest/capturedBitmaps. The captured bitmap's pixels are stored in 32bit RGB order; when parsing the image the 4th byte (alpha channel) of every pixel must be ignored as it is used only for padding. In .NET, the constant System.Drawing.Imaging.PixelFormat.Format32bppRgb can be used for this purpose. (Inherited from TestObject)
ChangeFocus Defines the value of the type property of a keyFocusChange event object.
Click Clicks on the object. (Inherited from IClickable)
DoubleClick Double-clicks a mouse button on the object. (Inherited from IClickable)
Exists Checks if any child object matching the locator exists for an object in the application under test. If the timeout parameter is passed the agent retries finding until the given timeout expires. If no timeout is specified and no object is found initially false is returned immediately. (Inherited from TestObject)
Exists Checks if an object exists in the application under test. (Inherited from TestObject)
Find Finds an object specified by an XPath locator. (Inherited from TestObject)
FindAll Finds all objects specified by an XPath locator. (Inherited from TestObject)
GenerateLocator Returns a locator for this object. (Inherited from TestObject)
GetChildren Returns the child objects of this object. (Inherited from TestObject)
GetDynamicMethodList Returns a list of methods (including their signature) that can be dynamically invoked on this TestObject. (Inherited from TestObject)
GetParent Looks up the parent of this object in the test application. (Inherited from TestObject)
GetProperty Returns the value of the specified property. (Inherited from TestObject)
GetPropertyList Returns a list of property names that can be retrieved for the given object. (Inherited from TestObject)
GetRect Returns the size and position of this object. Per default the returned coordinates are relative to the parent window that contains this object. (Inherited from TestObject)
GetStyle Returns the style value for the given style. For available styles consider the Apache Flex sdk documentation. (Inherited from FlexDisplayObject)
HighlightObject Highlights this object. (Inherited from TestObject)
ImageClick Clicks on the specified image asset. (Inherited from TestObject)
ImageClickFile Clicks on the specified image. (Inherited from TestObject)
ImageExists Returns whether the specified image asset exists. (Inherited from TestObject)
ImageExistsFile Returns whether the specified image exists. (Inherited from TestObject)
ImageRectangle Returns the object-relative rectangle of the specified image asset. (Inherited from TestObject)
ImageRectangleFile Returns the object-relative rectangle of the specified image. (Inherited from TestObject)
Invoke Dynamically invokes a method on the test object. (Inherited from TestObject)
InvokeMethods Dynamically invokes a sequence of methods starting at this TestObject. (Inherited from TestObject)
MouseMove Moves the pointer to the specified location in the object. This method is not supported for mobile Web applications. (Inherited from IClickable)
PressKeys Presses (but does not release) a set of keys or mouse buttons. (Inherited from IKeyable)
PressMouse Presses (but does not release) a mouse button in the object. This method is not supported for mobile Web applications. (Inherited from IClickable)
ReleaseKeys Releases a set of keys or mouse buttons. (Inherited from IKeyable)
ReleaseMouse Releases a mouse button. This method is not supported for mobile Web applications. (Inherited from IClickable)
SetFocus Called by the FocusManager when the component receives focus. The component may in turn set focus to an internal component.
SetProperty Sets the value of the specified property. (Inherited from TestObject)
StartScreenRecording Starts screen recording (Inherited from TestObject)
StopScreenRecording Stops screen recording (Inherited from TestObject)
TextCapture Returns the text in this object's visible area. (Inherited from TestObject)
TextClick Clicks in the center of the specified text. (Inherited from TestObject)
TextExists Returns whether the specified text exists. (Inherited from TestObject)
TextRectangle Returns the object-relative rectangle of the specified text. (Inherited from TestObject)
ToString Returns a string representation of the control. (Inherited from FlexDisplayObject)
TypeKeys Sends a set of keystrokes to the object. (Inherited from IKeyable)
TypePasswordKeys Types an encrypted password into an object, for example a text field. (Inherited from IKeyable)
Verify Executes a verification on the given asset in the context of this UI object. (Inherited from TestObject)
WaitForChildDisappearance Waits until the specified child object does not exist or until the timeout is reached. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForDisappearance Waits until the object does not exist or until the timeout is reached. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForObject Waits for an object that matches the specified locator. If no object matches within an timeout an ObjectNotFoundException is thrown. The default timeout is 5 seconds and you can change the timeout by setting the value of the option OPT_WAIT_RESOLVE_OBJDEF. Use WaitForObject if the AUT takes a long time to display a specific object, for example when a transaction is processed before showing any results. By default, an action in the UI does not require a WaitForObject, because of the built-in synchronization. If you receive random timeout errors during normal script execution, consider increasing the default timeout instead of adding WaitForObject statements to your scripts. (Inherited from TestObject)
WaitForProperty Waits until the specified property has the specified value or until the timeout is reached.If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForPropertyNotEquals Waits until the specified property has a value that is different to the specified value or until the timeout is reached.If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_RESOLVE_OBJDEF will be used. An exception is thrown if the timeout is reached. (Inherited from TestObject)
WaitForScreenshotStable Waits until the control is visually stable and does not change its position, by comparing screenshots taken with the specified interval. If you don't explicitly pass a timeout using the optional timeout parameter, the timeout specified by the option OPT_WAIT_SCREENSHOT_STABLE will be used. The default interval is 200 milliseconds. An exception is thrown if the timeout is reached. (Inherited from TestObject)