Character User Interfaces
Table of Contents
Index
Appendix B: Examples and Sample Programs
B.1 Enhanced ACCEPT/DISPLAY
B.2 ANSI ACCEPT/DISPLAY
B.3 CALL Statement
B.4 CRT Status Clause Syntax
B.5 Using Library Routines to Create a Character User Interface
B.6 MODE IS BLOCK Clause
B.7 Using the Screen Section to Create a Character User Interface
B.8 Changing Program Mappings
B.9 Configuring Adis to Terminate an ACCEPT
B.10 Detecting Adis Keys
B.11 Detecting Data Keys Set up to act as Function Keys
B.12 Detecting User Function Keys
B.13 Using Function Keys - Sample Program