Character User Interfaces
Table of Contents
Index
Chapter 1: Introduction
1.1 Using Enhanced ACCEPT/DISPLAY (Adis) for Character Interfaces
1.2 Using ANSI ACCEPT/DISPLAY for Character Interfaces
1.3 Using Panels for Character Interfaces
1.4 Using the Screen Section for Character Interfaces
1.5 Using COBOL System Library Routines for Character Interfaces
1.6 Using Windowing Syntax for Character Interfaces