Restriction: This topic applies only when the AppMaster Builder AddPack has been installed, and applies only to Windows platforms.
- From the AppMaster Builder
Project Explorer, right-click an application entry.
- In the
Name field, type a name for the program stub.
- Click
OK. This returns you to the
Project Explorer.
- From the
Project Explorer, double-click the new program stub entry.
- In the Program Painter, type the code for the stub. Follow the rules outlined in the
Program Stub section of the
Coding Programs topic.
- Save your code and exit the Program Painter. AppMaster Builder saves the stub in the
APSPROG project subdirectory.