You specify BMS build settings for the BMS Painter
in the properties of the BMS file within
Enterprise Developer.
When the BMS file is opened from the
Enterprise Developer IDE, the BMS build settings are passed to the BMS Painter.
You can use the
Enterprise Developer templates to create and add BMS mapsets to your projects. In the IDE, you can open the BMS file properties and set the required
BMS build settings. These settings are then used when you invoke the BMS Painter from
Enterprise Developer.
The BMS build settings enable you to:
- Specify what types of output you want the BMS Painter to produce
- Specify an SDF prefix
- Specify alignment
- Override the default names given to output files (but only if you are specifying build settings for an individual .bms file)
- Specify what COBOL levels you want to be used for data items generated by the BMS Painter
- Specify that long macro lines can be used
- Specify additional directives