Restriction: This topic applies only when the AppMaster Builder AddPack has been installed, and applies only to Windows platforms.
- On the AppMaster Builder
Project Explorer, right-click an application object; then click
Add > Program Painter program.
- In the
Name field, type a name for the program.
- Click
OK. This returns you to the
Project Explorer.
- To set program properties, right-click the new program object on the
Project Explorer; then click
Properties.
Note: If you cannot see the new program on the
Project Explorer, expand the parent application.
- Set the properties as required; then click
OK. For information on the fields and controls on the Properties page, see
Program - Resource.
- To write program code, double-click the new program object on the
Project Explorer. This starts the Program Painter.
- When you have completed the code, save it and exit the Program Painter.
Note: Your AppMaster Builder preferences and Application properties can affect program generation. Be sure to review these before
generating the program or the application.